Mega Man 9 - Thoughts
Released in September 2008 on PlayStation Network, Xbox Live Arcade, and WiiWare, Mega Man 9 was a deliberate and surprising throwback in an era dominated by high-definition graphics and cinematic spectacle. Developed by Inti Creates in collaboration with Capcom, the game intentionally abandoned modern visuals in favor of an 8-bit NES-style presentation, right down to its sprite size, color palette, and chiptune soundtrack. Even more boldly, Capcom removed mechanics that had become series staples - most notably sliding and the chargeable Mega Buster - to more closely mirror the feel of the earliest Mega Man entries.
The gamble paid off critically. Mega Man 9 received widespread acclaim, with reviewers praising its tight level design, challenging but fair difficulty, and its confident embrace of classic game design principles. Critics and longtime fans alike viewed it as a course correction after the uneven reception of later classic-series entries, calling it both a loving homage and a sharp reminder of why Mega Man mattered in the first place. Outlets like IGN and GameSpot highlighted how the game balanced nostalgia with thoughtful modern touches, such as optional difficulty modes and downloadable content.
Commercially, Mega Man 9 performed strongly for a digital-only release, selling over one million copies worldwide across its platforms. Its success helped validate digital distribution for classic-style games and directly paved the way for Mega Man 10 and future retro-inspired revivals. Today, Mega Man 9 is widely regarded as one of the strongest entries in the entire franchise.
What I Liked 😃
Back to Basics
It’s funny how things work, isn’t it? After playing the first six Mega Man entries and then playing Mega Man 7, I lauded that game for updating the visuals and trying to add in any new gameplay mechanics that would set itself apart from the previous six. Mega Man 7 and 8 were visual spectacles that made me almost think I was controlling a Japanese anime character. And now, with Mega Man 9, those 8-bit visuals are back and the game has stripped away most of the innovative powers and moves that have become iconic for Mega Man. No more charged Buster shot and no more sliding. One would think that would be a bad thing, but I found the return to a simpler control scheme kind of refreshing. The challenge reverted back to pure platforming skill and handling enemies with a limited power set instead of charging up and blasting enemies in one shot.
Another thing that went back to basics is the soundtrack. The first 6 Mega Man games were mostly great and it was able to be great using limited hardware and sound channels. Mega Man 7 and 8 should have arguably had the best soundtracks of all of them and yet I thought 7 was okay and 8 was not very good. Again, here comes Mega Man 9 bringing back the creativity and kinetic energy that the Mega Man games should always have. Capcom could have used a more modern approach to the sound but it would have felt out of place and that’s not what they were going for. But when you hear Galaxy Man or Jewel Man’s music, we remember how good Mega Man music can be when developers put thought and passion into it.
Quality of Life Upgrades
Mega Man 9 is thus far the best iteration of classic Mega Man. The reason for this is that it was built in 2008 for modern hardware using modern software. There are no frame rate dips, there is no flickering or stuttering. The are no audio quirks. This removes the frustration that games like Mega Man 3 had where the game itself was great but was mired by technical glitches.
In addition to that, the password save system was gutted in favor of modern save progression. Password saves were meant as a data saving measure rather than actually saving the state of the game on the NES cartridges. But, with modern systems, saving the actual game data is no big deal. Also, there’s a shop where Mega Man can buy upgrades ala Mega Man 7. Another introduction from Mega Man 7 and 8 was quick weapon switching. In the old NES titles, you had to press Start to open the menu, navigate to the weapon you wanted to use and then select it. In Mega Man 9, the trigger buttons are used to quickly swap between weapons.
Level Challenge Level Up
Mega Man 9 brings back the more challenging level designs of Mega Man 1 and 2. But, because of the quality of life upgrades and the restructuring of the core gameplay, the challenge is not frustrating and is instead engaging and fun. There were several stages and boss fights where I died quite often. Maybe it was because I am now well versed in the Mega Man gameplay loop or maybe it was because the game didn’t feel like it was intentionally trying to be hard just to pad the runtime, but I was into it all the way and never felt like throwing my controller. The weapons that Mega Man gets this time around all felt useful and effective, not just against a particular robot master. It was fun trying to use them throughout the levels.
What I Didn’t Like ☹️
I’m a 16-bit Snob
Don’t get me wrong, I think the visuals of Mega Man 9 are great and have a certain level of nostalgia associated with them. After all, 6 of the 8 classic Mega Man games up to this point used pretty much the same 8-bit style. But, I cannot deny that I prefer the 16-bit look of the world and the character and if they had decided to make Mega Man 9 16-bit, I would have loved it even more. There’s so much more you can do with 16-bits over 8-bits in the way of animations and detail. Mega Man wants to be pretty!
Overall Thoughts 🤔
Mega Man 9 is a great entry in the series. It takes the series back to its roots and gets rid of the charge shot and the slide. But it keeps some later series things like the item shop and collecting “screws”. The level design is challenging but not unfair and I enjoyed all the robot masters and most of the weapons were useful throughout the game. I would have preferred the 16-bit art style from Mega Man 7 and 8 and I thought the item shop could have sold more interesting items. But overall, this is one of the better “NES” Mega Man games right up there with Mega Man 2.
Where Can I Play This? 🕹️
Unfortunately, XBLA, PSN and WiiWare have all gone the way of the dodo. But, Capcom released the Mega Man Legacy Collection 2 which includes Mega Man 9 and Mega Man 10 and that’s really the best way to play this game in 2026.
I played Mega Man 9 via the Mega Man Legacy Collection 2. I beat the game and rolled credits.
Up Next 📅
I’m returning to the Darksiders series with Darksiders 3 for PlayStation 4, Xbox One, Nintendo Switch and PC (and Stadia….)







Thanks for the review! I've tried a couple different times to get into Mega Man 9 and I've always found it incredibly difficult. Way more so than the first 6 games. Maybe I'm just more used to those? I don't know.
Your review makes me want to give MM9 another go, though.